Tag Archive for name and likeness

Name and Likeness Rights and the Right of Publicity

Often game developers want to use the names, images, or likenesses of others in their games. This can present a few problems for the developer if they do not get a proper name & likeness release. This entry will go over some of the finer details of the  causes of action that arise under personality and privacy rights and will explain why it is always in your best interest to get permission to use a person’s name and likeness from the person or the person’s estate.

Personality Rights Generally (Note: This is a general overview and history of the law—skip to the bulleted points and “Getting Permission” for the main points to take away from this discussion)

Right of Privacy: The rights of privacy are similar to but distinct from the tort of defamation, which I will discuss later. The Justices who came up with the doctrine (Brandeis and Warren, 1890, Harvard Law Review) pulled from a variety of legal sources, including old English and Common Law, as well as our own Constitution. The principle of a right to privacy eventually became precedent and is often viewed as a “penumbral right” that is implied in the Constitution. The right of privacy creates four distinct types of rights at common law. However, not all state courts acknowledge that each type is entitled to its own cause of action.

The four types are 1) Intrusion, 2) Disclosure, 3) Appropriation, and 4) False Light invasion of privacy. Intrusion is exactly what it sounds like—a physical invasion of one’s private sphere. An example is a paparazzo lurking outside of a celebrity’s window, taking pictures of her. Disclosure is the widespread dissemination of information that was intended as a private communication. Appropriation (important for our purposes) is the use of someone’s name and likeness without permission and for a commercial purpose in a manner that inappropriately exposes that person to the public. Finally, false light is the widespread dissemination of private information of and concerning an individual that places that individual in a false light.

Defamation: There are two kinds of defamation—libel and slander. Libel is published. Slander is spoken. Defamation is a false statement of and concerning the plaintiff (injured party) that is asserted as fact.  Hyperbole isn’t defamatory because it isn’t asserting a fact. In plain English, it means openly lying about someone in a manner that is believable, and the lie has a tendency to injure that person’s reputation.

  • Using someone’s name and/or likeness in a game and claiming that they have done something that they haven’t, even within the scope of artistic license, can cause serious harm to that person’s reputation and could potentially subject you to a costly lawsuit. Remember what your momma taught you—if you can’t say something nice, don’t say anything at all. This especially includes believable lies about Jack Thompson. Relying on an exception for parody is dangerous, because it’s usually determined in court.

Right of Publicity: For game developer purposes, this is probably the most important right of the bunch. The Right of Publicity is the legal compromise between intellectual property rights and privacy rights. It gives people a property interest in their celebrity-hood. Therefore, the only people who are typically able to benefit from the right of publicity are celebrities.

  • Basically, In legal short form, the laws in most jurisdictions say an individual or entity may not use a celebrity’s name and likeness in a manner that benefits their commercial product or service without permission from and (if demanded) payment to the celebrity. For example, If you use a picture of Bruce Willis in your game, you need his permission (typically through an agent/agency). If you refer to a famous sports star in your game, regardless of your intent, you should find out if you are allowed to do so. This is especially true with sports figures, as they are sometimes obligated to grant their teams and/or sports associations the exclusive right to use their name and likeness in connection with their profession.

Getting Permission

In film, studios hire lawyers, paralegals, and other specialists to point out every possible legal contingency in a screenplay. If a can of Campbell’s Chicken Noodle soup is used as a prop, the trademark for that label is cleared. If a historical reference to a famous deceased track star is made in passing, that reference is noted and the studio sends out a letter notifying the estate that the name is being used. If a poster of Janis Joplin is used on the protagonist’s bedroom wall, the clearance department will clear the copyright to the photograph contained in the poster as well as a name and likeness release from Joplin’s estate, or they will submit a notification of the use. Even if you believe your use is totally lawful, notifying the estate or individual of the use places them on notice, which means that a failure to contest the use can trigger the doctrine of laches. The doctrine of laches as it applies to notifications means that if they fail to raise a complaint within the period between notification between pre-production (when the notices go out) and release, that reliance is sufficient to trigger the doctrine. This theory is based on reliance—if a studio gives notice to someone that they plan on using a particular name or likeness, and the opposing party doesn’t respond, it’s unreasonable to expect a film to stop production. Failure to bring a timely claim, letting the studio rely on that silence as a waiver, and waiting until the film is released so you can sue for a bigger profit typically isn’t allowed by the Courts.

The clearance process is as meticulous as it gets, and it shouldn’t be any different for video games. The beauty of game development is that you are able to create content when you can’t use someone else’s. This means that if you can’t use an image of Jenna Jameson you can design a character that has the blonde-bombshell image and so long as it doesn’t borrow Ms. Jameson’s likeness, the product is your own creative work.

In some cases, getting permission is unavoidable. Below is a short-form name & likeness release letter similar to what you would find in a clip license. Getting something in writing is important. As an indie, your money shouldn’t be wasted on litigation fees to determine whether the doctrine of laches applies. The only way to positively avoid litigation is with written consent. However, before you send out a name & likeness release you should consult an attorney to determine what the name and likeness release should contain.

*** DISCLAIMER: The below form should be reproduced for educational purposes ONLY.This form is provided purely as an academic/educational resource. I strongly recommend contacting an attorney before signing or asking anyone to sign any legal release or license to ensure that your specific needs are met***

Dear Mr. ___________:

My Company [name of company] is preparing to enter into the production of [name of production/game]. We respectfully request your permission to use your name and/or likeness in connection with [name of production]. Please sign and date the release, below, and mail the release in the envelope provided.

Name of Project: [name]

Description of product: [brief game synopsis]

Start date of Production: [date of beginning production]

Scope of Use (“Use”): [describe how you will use the name & likeness, i.e., "name will be printed on the spine of a book graphic in the virtual library within the game environment. The name will be clearly visible to players."]

Duration of Use (“Duration”): In perpetuity

Fee: Gratis

Grant of Rights:  ________ hereby grants [company name] permission to use _______’s name, likeness, image, biographical information, voice, photograph, caricature, or appearance for the Use described above in connection with [name of production] and for the Duration, in exchange for the stated Fee and other valuable consideration.

Signed ___________________________________________    Date: ___________________________________________

[name]

The Basics of Intellectual Property

    Intellectual property is intangible. It is not fungible. Intellectual property law is complex, varied, and often overwhelming. However, it is absolutely necessary that developers, publishers, and others who work with game properties understand their legal rights with relation to that property.

Basics of Intellectual Property

Intellectual property law concerns copyright, trademark, and patent law. It also addresses trade secrets, trade dress, name & likeness and right of publicity. Some state laws also protect ideas. Game developers and publishers must be aware of all of the rights associated with a game product. This isn’t limited to the code, software, and artwork contained in the game itself. This includes any storyline or script used, any film or creative property upon which the game is based, any music, any actors or models used in the creation of characters—every single aspect of a game touches on intellectual property issues. Over the weeks I’ll go into specifics about licensing, but for now we’ll just cover the basics.

***One thing to ALWAYS keep in mind. It is ALWAYS smarter to create your own work than use someone else’s. Even if your use of another person’s work toes the line of fair use, LEGAL FEES ARE EXPENSIVE, and having to pay the costs of defending yourself in an infringement action will almost always be greater than just coming up with something on your own.***

Copyright

Your copyright attaches the moment to put your work in a fixed, tangible medium. This includes but is obviously not limited to saving script to your hard drive, printing out your design document, or burning 3D character models to a CD. According to 17 U.S.C. §102, the categories protected by copyright include:

"(1) Literary Works

(2) musical works, including any accompanying words;

(3) dramatic works, including any accompanying music;

(4) pantomimes and choreographic works;

(5) pictorial, graphic, and sculptural works;

(6) motion picture and other audiovisual works;

(7) sound recordings; and

(8) architectural works."

Copyright protection does not extend to ideas, procedures, processes, systems, methods of operation, concepts, principles, or discoveries. In other words, it doesn’t protect inventions or "useful" works. Inventions and useful works are discussed in the "patent law" section, below. 

Software has been a tricky area of copyright for decades. It is undisputed that the literal elements of a computer program (i.e. the script/code, written in computer language) are protected– that is to say, all courts who have ruled on the issue (i.e the 3rd and 9th Circuits) have agreed that writing code in computer language constitutes a literary work. However, the non-literal elements are a bit more problematic—the structure, sequence, and organization of computer programs may or may not be protected by copyright. It is almost certain that some non-literal aspects of the program will not be protected because of their generality—they will possibly be categorized as abstract ideas and not actual expression.  As technology advances, we’re getting closer to a consensus, but new technology also means new intellectual property issues and disputes are popping up and may vary from jurisdiction to jurisdiction. 

As for graphical displays, images, game models, quicktime events, and the like, they may be protected as distinct graphical, audio, or audiovisual works separate from the underlying literal work (the code). see Stern Electronics, Inc. v. Kaufman, 669 F.2d 852 (2d. Cir. 1982). 

A copyright gives you an exclusive bundle of rights. Under US law, those rights are freely alienable, which means you can sell or license those rights to another person or company. There are 5 enumerated rights, each or any of which are severable. In other words, you can sell a narrowly tailored aspect of one right (for instance, exclusive right to distribute Game X in Z territory) without giving up any of your other rights, or your remainder in the right you sold. The rights include:

1) Distribution;

2) Reproduce (copy);

3) creation of derivative works;

4) publicly display;

5) publicly perform.

Giving someone an exclusive license or assignment of a right (for instance, the exclusive right to publicly display a work) will also prohibit you from displaying that work, so it’s important to pay attention to what rights you are licensing or assigning. A non-exclusive license gives someone permission to use your work in accordance with the terms of the license, but you retain the rights to the work and you have the ability to license that work to other buyers. For example, if you assign all of your rights your work to a publisher, you can’t turn around and distribute the work on your own without the publisher’s permission. However, if you grant a fully non-exclusive license to a distributor, not only can you turn around and distribute that work on your own, but you can license the same rights to other distributors.

Your copyright triggers once you publish your work. Prior to publication, that work is covered under your state’s IP laws. Therefore, registration is not required once you’ve published the work. However, registration IS required if you plan on suing for infringement, and it’s generally advisable if you ever plan on selling, licensing, or assigning your rights, as smart companies and business people will want those transfer/sales documents recorded with the Copyright Office for chain of title purposes. Copyright registrations are currently $45 a pop, so it’s worth getting registered. If registration occurs within three years from first publication, there is a presumption of copyright validity. 

Finally, it’s important to note that the Copyright Act provides a safe harbor for reverse engineering. To promote freedom in the market and interoperability, competitors are able to reverse engineer software and circumvent copyright protection software and systems (DRM) without running afoul of the Copyright Act. 

There are also matters of digital rights (under the DMCA) and the First Sale Doctrine, not to mention fair use, but for now, those are the basic principles of a copyright.

Trademark

Federal Trademark protection is granted when a brand name or logo is first used in interstate commerce. It is covered under the Lanham Act. Brand names and logos used in intrastate commerce (for instance, a law firm solely doing business in the state of California) are protected under state trademark laws. So what is a trademark? It is a brand name, identifying mark, name or logo that identifies the origin of goods in commerce. A service mark serves the same function for the sale of services in commerce. Trademarks are fairly straightforward. They must be unique, and prior to registering your trademark or even settling on a trademark, you should first make sure that you’re not infringing on someone else’s trademark. A trademark is infringing if the conflicting marks are so similar as to create a likelihood of confusion in the marketplace. While the laws concerning unfair competition and trademark infringement is rich, the basics are just that—very basic. Infringement of a trademark typically results in equitable relief in the form of an injunction. An injunction prohibits the infringer from continued use of the mark in commerce. For basic purposes, it’s just important to make sure that no one else is using your mark. Many law firms and companies will conduct trademark searches for you for a fee. Google is also an option. For federal trademark searches, check out the USPTO.

 

Patents

Software is unique in that can, to a certain extent, be protected by both patent and copyright law. There has always been some dispute as to whether or not this should be the case, but the fact remains that computer processes may be protected as a utility patent, while the underlying code can be protected by Copyright. Patents are unique from Copyright and Trademark in that they give the patent holder the right to exclude others making, using, selling, or offering to sell the patented work for a certain period of time. There are three kinds of patents: utility patents, design patents, and plant patents.

Utility Patents: Utility patents include any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof. To qualify for a utility patent, the work must be novel (new), non-obvious, and useful. A utility patent’s duration is 20 years from the date the patent application was filed. The term does not begin, however, until the patent is issued. Therefore, if a patent is issued two years after application, the duration of the patent is 18 years. The application process can take that long, and a complex patent application is next to impossible to complete without a patent attorney. I’ll go more into utility patents in later entries, when discussing new technology.

Design Patents: Protects ornamental designs of articles of manufacture. The duration of a design patent begins at issue and continues for 14 years.

Plant Patents: Protects plants that are discovered or invented and can be asexually reproduced. I seriously doubt this will have any application on the future of game development, but I’ve certainly been wrong before.

Right of Publicity/Name and Likeness

Privacy rights aren’t spelled out in the Constitution, contrary to popular belief. They are "penumbral rights", in other words a mish-mash of interpretations taken from Articles and Amendments of the Constitution, and plenty of Supreme Court Justices treat them with the utmost caution. The Right of Publicity and Name & Likeness rights are the bastard children of privacy rights and intellectual property rights. They usually come up in tort claims either at common law or under a state statute. The right of publicity laws in California are spelled out in §3344 of the California Civil Code, and protect an individual’s "name, voice, signature, photograph or likeness." In other words, you can’t use a person’s name, voice, signature, photograph, or likeness without that individual’s permission. A right of publicity arises when an (typically famous) individual’s likeness is used in association with a product or service in commerce without that person’s authority. Damages for the improper use are typically determined by the profits earned as a result of associating the individual with the product or service. Name & Likeness damages are a bit trickier, particularly if the individual in question isn’t famous or does not contribute to the profitability of the product or service. Typically damages will be equitable—in other words, the injured party can try to get an injunction to prohibit continued use or distribution of the product or service while the name and likeness are still attached to the product or service.

 

That’s IP in a nutshell. Trade secrets were discussed in an earlier entry, and for the sake of software development it’s worth reading. Otherwise, these issues will be addressed more specifically in later entries.